Список изменений:
Код:
v0.6:
- Unlocked Difficulty Feature!
You can now play on Easy, Medium and Hard!
- Reworked how Platforms and Collision works. The game should feel way more reliable now in terms of what platforms you can land on
- Added Pixelverse Gems. These new Gems will give you +5 gems each
- Make Heavy Inhabitant Spear Throwers more accurate
- Optimized Woodchip VFX overdraw
- Added materials for Darker Bark versions of Tree Faces
- Added 1up notifier on the main HUD
- Added new Gem Hud to the top right corner
- 1ups and Gems are now carried over between levels
- Added Pixel gravitation to main game
- Overall texture optimizations
- Fixed issue where buttons on the overworld wouldn't switch according to controller/keyboard
- Added new achievements for difficulty modes
- Polished Classic PC Controls Graphics
- Fixed Bug with the Laserblades
- Added new Visual Effects to Trophies, Extra Lives, Keys and Exit Chunks
- Added new Gem Clusters. You can now find clusters of 5 or 10 gems
- New Dusty Fight effects in the Pixelverse
- New Pixelverse Hazard Effects
- New Bug Effects in the Pixelverse
- Replaced sound for placing platforms in Pixelverse
- Tweaked Fog to be less intense in certain areas
- Fixed NPC Oneliners to be in Stereo
- Free Roam Feature added. After placing Exit Chunks you can now Free Roam levels
- Ambient Music added to Levels once you've placed all exit chunks
- Overall Performace Optimizations
- Fixed issue where certain Achivements wouldn't unlock
- Changed "New Game" menu with new Difficulty Settings
- Added new Parental Control Graphics
- Fixed certain NPC Vo's
- Pickup Highlight should no longer clip through geometry
- Fixed issue where Scoreboard counter would count incorrect amount of gems
- Added 1up Soundeffect
- Huts added to Level 2,3,4,5
- Fixed Muzzleflash on Grenade Launcher
- Fixed issue where Grenades wouldn't follow trajectory
- Fixed issue where weapon attachments were visible in the Pixelverse
- Fixed critical issue where Rad was unable to move in Pipes using Classic PC Controls
- Fixed Gem and Lives inventory exploits
- Added Pixelverse Hive Delay
- Fixed issue where Fire particles would show in the Pixelverse
- Fixed issue where checkpoints and saves would break when exiting game
- Fixed issue where you would take damage if you were above a Heavy Inhhabitant
- Removed trail effect when pixels fly into the player
- Fixed issue where the Statistics on the Overworld wouldn't save, or would reset
- Added Swing Sound for Rope
- New Door and Key Sounds
- New Wooden Wheel Sounds
- Level 1: Removed Fireplace
- Level 1: Fixed issue where VO wouldn't play in the intro sequence
- Level 1: Fixed Upside Down leaves
- Level 2: Fixed weird silhuette
- Level 2: Fixed issue where you could go through a boulder
- Level 2: Fixed NPC Teleport Issue
- Level 2: Fixed Underwater Secret Trigger not Triggering
- Level 2: Fixed wrong secret statistics
- Level 3: Placed new heavies and changed statistics
- Level 3: Fixed issue where Logs didn't have collision
- Level 3: Fixed issue where Exit Chunk would be available to pick up before solving the puzzle
- Level 3: fixed southern leaf platform collisions, so you can't jump down too early
- Level 3: Replaced the lift's platform collision volumes with new ones that block all
- Level 3: Fixed missing environment behind the spring inside the pixelverse puzzle
- Level 3: Modified and Improved overall pixelverse look a feel in the level
- Level 3: Replaced 'MusicTrigger' with new 'RadMusicTrigger' system
- Level 5: Fixed unreachable 1up
- Level 5: Fixed issue with Heavy Inhabitant on the bridge
- Level 5: NPC's are now in correct scale
- Level 5: Fixed TNT secret
- Level 5: Added missing Secret Trigger
- Level 5: Added Rope to TNT Secret
- Level 6: Water Swirl Effect Polished
- Level 6: Fixed place where you would get stuck
- Level 6: Fixed broken platform collision
- Level 6: New Secret Added
- Level 6: New Exit Added
- Level 6: New Music Added